Vorlesung: User Interface & User Experience Design Foundations (Lecture) - Details

Vorlesung: User Interface & User Experience Design Foundations (Lecture) - Details

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Allgemeine Informationen

Veranstaltungsname Vorlesung: User Interface & User Experience Design Foundations (Lecture)
Veranstaltungsnummer INF-2825
Semester WS 2025/26
Aktuelle Anzahl der Teilnehmenden 7
erwartete Teilnehmendenanzahl 12
Heimat-Einrichtung IT-Infrastrukturen für die Translationale Medizinische Forschung
Veranstaltungstyp Vorlesung in der Kategorie Lehre
Nächster Termin Donnerstag, 11.12.2025 14:00 - 17:15, Ort: (BCM (Alter Postweg 101), Stockwerk 9, Raum 9005)
Lernorganisation Course + Exercise
Leistungsnachweis Passing the module exam; portfolio exam, graded
Veranstaltung findet in Präsenz statt / hat Präsenz-Bestandteile Ja
Hauptunterrichtssprache englisch
Literaturhinweise Norman, D. A. (2013). The Design of Everyday Things (Revised and Expanded Edition). MIT Press.

Krug, S. (2014). Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Ed.). New Riders.

Garrett, J. J. (2010). The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Ed.). New Riders.

Cooper, A., Reimann, R., Cronin, D., & Noessel, C. (2014). About Face: The Essentials of Interaction Design
(4th Ed.). Wiley.

Preece, J., Rogers, Y., & Sharp, H. (2019). Interaction Design: Beyond Human-Computer Interaction (5th Ed.). Wiley.

Tidwell, J., Brewer, C., & Valencia, A. (2019). Designing Interfaces: Patterns for Effective Interaction Design (3rd Ed.). O’Reilly Media.

Goodwin, K. (2011). Designing for the Digital Age: How to Create Human-Centered Products and Services. Wiley.
ECTS-Punkte 5

Räume und Zeiten

(BCM (Alter Postweg 101), Stockwerk 9, Raum 9005)
Donnerstag: 14:00 - 17:15, wöchentlich (15x)

Modulzuordnungen

Kommentar/Beschreibung

This course equips students with essential skills in user-centered design for digital products—a field that, while increasingly vital to successful software development, is still underrepresented in many curricula.
Bridging the gap between design, technology, and critical thinking, this module offers an interdisciplinary approach to UI/UX that combines theoretical input, practical design work, and AI-enhanced creativity.

Students will learn to design, prototype, and evaluate digital user interfaces using Figma and generative AI tools. Working in teams, they will navigate the full development process of a digital product, from initial concept to interactive click dummy, while reflecting on their choices and methodologies.

Throughout the course, participants gain insights into adjacent disciplines, including design, communication, and human-centered innovation. At the same time, they strengthen crucial cross-functional competencies, such as user empathy, interdisciplinary collaboration, critical feedback skills, and iterative teamwork.

Key topics include:
- Fundamentals of usability, user experience (UX), and user interface (UI) design
- Design principles and visual perception (e.g., hierarchy, contrast, alignment)
- The User-Centered Design process (ISO 9241-210)
- Introduction to classical and agile project management in design contexts
- Development of low- and high-fidelity prototypes
- Use of Figma for wireframing and prototyping
- Group work: Creation of a clickable prototype based on user needs
- Thoughtful integration of generative AI into design thinking and execution

Whether you come from a technical, business, or design background, this course invites you to develop real-world product thinking by combining creativity, structure, and innovation.

Anmeldemodus

Die Auswahl der Teilnehmenden wird nach der Eintragung manuell vorgenommen.

Participations are limited to 10. The first people to register will be accepted into the module (first come, first served).